Byte Knytes V0.2.0
This update is A major overhaul of the visuals and also some new added mechanics.
+ New Knytes with animations!
+ Flags are now animated
+ New level portraits
+ New tile sets in the tower and cave levels
+ Lava and lanterns are now animated in the cave level
+ Gave the sky level level a fresh coat of paint
+ New score boards
+ Added experimental split screen (toggle with F4)
+ New collision detection (press F3 to look at them)
+Options menu (nothing in it so far except access to the developer room where we will be testing things)
Known issues:
# Players sometimes can't move when grabbing the flag (this is fixed by jumping)
# Players can jump through each other if timed properly (bug?... feature?... Yes.)
# No music in options menu
# Music in dev room doesn't pause
# Lava and Lanterns don't freeze when game IS paused
-1DayGames
---Controls---
--Gamepad--
DPAD Left = Left
DPAD Right = Right
DPAD Up/Down = Cycle through menu options
A/Cross = Jump
Hold A/Cross = Higher jump
Y/Triangle = Taunt
Start = Pause
--Keyboard--
-Player 1-
W = Jump
Hold W = Higher jump
A = Left
D = Right
S = Taunt
-Player2-
Arrow Up = Jump
Hold Arrow Up = Higher jump
Arrow Left = Left
Arrow Right = Right
Arrow Down = Taunt
Files
Get Byte Knytes
Byte Knytes
Capture the flag
Status | In development |
Authors | 1DayGames, David Brooks |
Genre | Platformer, Action |
Tags | 2D, capture-the-flag, Casual, Controller, Fantasy, GameMaker, Local multiplayer, Pixel Art, PvP |
Languages | English |
More posts
- Byte Knytes V0.4.0May 24, 2019
- Byte Knytes V0.3.0Sep 28, 2018
- Byte Knytes V0.1.1Oct 03, 2017
- Byte Knytes V0.1.0Sep 28, 2017
Leave a comment
Log in with itch.io to leave a comment.