Byte Knytes V0.3.0
This update is a major one both visually and mechanically.
+ Remade all of the levels
+ Remade the menus
+ New volume options that save even after you close the game
+ Added fading to the bricks and dirt
+ Added ladders
+ Added a bridge in the cave level that can be destroyed
+ Added fading clouds in the cloud level
+ Added one way platforms
+ Game is now in split screen to compensate for bigger levels
+ Basically remade the whole game
Known issues:
#When holding a flag, fading clouds don't work fully as intended
#Detonators do not work when holding a flag
--Universal--
Escape = Pause Game
W/S and ArrowUp/ArrowDown = Cycle through menu options
Enter/Space = Select
F2 = Screenshot
F4 = Toggle Splitscreen
F5 = Toggle experimental screenlock (try it out)
F6 = Toggle extremely experimental AI
F11 = Toggle fullscreen
-Gamepad-
DPAD Left = Left
DPAD Right = Right
DPAD Up/Down = Cycle through menu options
A/Cross = Jump
Hold A/Cross = Higher jump
Y/Triangle = Taunt
Start = Pause
--Keyboard--
-Player 1-
W = Jump
Hold W = Higher jump
A = Left
D = Right
E = Taunt
-Player2-
Arrow Up = Jump
Hold Arrow Up = Higher jump
Arrow Left = Left
Arrow Right = Right
Numpad 0 = Taunt
-1DayGames
Files
Get Byte Knytes
Byte Knytes
Capture the flag
Status | In development |
Authors | 1DayGames, David Brooks |
Genre | Platformer, Action |
Tags | 2D, capture-the-flag, Casual, Controller, Fantasy, GameMaker, Local multiplayer, Pixel Art, PvP |
Languages | English |
More posts
- Byte Knytes V0.4.0May 24, 2019
- Byte Knytes V0.2.0Feb 20, 2018
- Byte Knytes V0.1.1Oct 03, 2017
- Byte Knytes V0.1.0Sep 28, 2017
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